A Whole Lotta Work with a Whole Lotta Group

Over the past few weeks a bunch of us have been working together on a concept for a board game we named “TimeScape”

Together we worked on different parts such as theme, game loop, setting , mechanics, audience for the game and many more aspects.

You’re welcome to watch the whole group pitch below (watch till the end for a surprise 😊

We split up into groups with Adrian and I on the side of production where in the beginning we weren’t really doing much seeing as the game was still in its early stages and not much we could help produce. We kinda just stuck ourselves to certain groups that we weren’t directly set to just to try help as a “third head” to help speed up productivity.

I attached myself to the design team and tried to input some ideas and get together some AI generated designs using wumbo.art to help bring together some ideas (although none of them made the final cut, they did help spark ideas about using different worlds for the player to venture to in the game.

Working together as a bigger group made doing the project that much greater as an experience. Being able to divy people up into their strengths. For example, Josh (who was in charge of writing the mechanics) is already super board games so he wanted to chuck himself in the mechanics and game loop of the game because he believed he would love that part the most and do the best there (which he did).

So having more people meant we could really work to our strengths but a downfall to a bigger group was sometimes when we’d be missing someone they’d miss out on a lot of work being done and be out of the loop, although we had a group chat where we could tell each other what we’ve done, that still doesn’t match to being there in person and being able to visualise the game and have it explained to your face.

If I had a choice to have such a big group for a project like this I think I would go through and do it again. Having people be able to play to their strengths really helped with efficiency and effectively helped make a very solid concept for a game.

Published by jamesmacuow

media student

Leave a comment

Design a site like this with WordPress.com
Get started